Foundational Computing
Assembly, C, COBOL, Pick, RPG, and midrange systems — when you had to understand the hardware, memory, and business process at once.
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Mark Kiessling's career did not begin with the web, .NET, cloud computing, or artificial intelligence. It began when computing demanded a deep understanding of hardware, memory, communications, operating systems, data structures, and the limits of the machine itself. Across approximately forty-seven years he has worked through many generations of technology — from early business systems, assembly language, COBOL, Pick, RPG, DOS, early Windows, Unix, and legacy network protocols, through relational databases, client-server architecture, internet systems, modern web platforms, cloud infrastructure, game engines, automation, and AI.
The value is not the length of the list. It is understanding why systems evolved, which principles survived, why old mistakes return under new names, and how a decision in one part of an organization affects everything connected to it.
Approximate eras, not hard dates — many overlapped. C# and .NET belong to the most recent chapter, not the beginning.
Assembly, C, COBOL, Pick, RPG, and midrange systems — when you had to understand the hardware, memory, and business process at once.
DOS and early Windows, FoxPro, PowerBuilder, Visual Basic, and desktop databases powering real business operations.
Relational platforms, networking, and multi-tier applications — Sybase, Oracle, SQL Server, and enterprise data design.
ISP operations, hosting, DNS and email, classic ASP through ASP.NET, and the full evolution of web application development.
Software and enterprise architecture, security, project and department leadership, and CTO / CIO responsibility.
Current C# and .NET, cloud, automation, and practical, governed use of artificial intelligence — the latest chapter, not the whole story.
Select any area to expand it. Each notes what the experience actually means — not just what it was called.
Early in Mark's career, a developer routinely had to understand the hardware, the operating environment, memory limits, storage, communications, and the business process at the same time. That discipline — making systems work within real constraints — still shapes how he evaluates architecture today.
These are technologies Mark has programmed with, supported, evaluated, or worked around over the years — not a claim of current, equal mastery of each.
Experience across many operating-system families lets Mark reason clearly about compatibility, migration, legacy dependencies, platform transitions, and the real reasons older systems often remain business-critical long after they are declared obsolete.
DOS & early Windows Windows client (NT line) Windows Server Unix, Linux & midrangeMark's networking experience spans building, operating, troubleshooting, and migrating systems across several generations of network technology and internet infrastructure — from legacy LAN protocols to ISP operations and communications hardware.
That story starts earlier than most. His first step beyond his own programs was the bulletin-board era — running Spitfire BBS over dial-up modems that climbed from 2400 baud to 9600 and eventually 56K — which led into the pre-public internet and ARPANET, the military and university network that became the internet. Searches then relied on early tools like Archie and Veronica, passed from machine to machine, where a single query could take a week to come back.
Bulletin boards & the early internet Protocols & services Hardware & vendorsData is central to Mark's value. He has worked with data from desktop database systems through enterprise relational platforms and distributed internet applications — design, performance, reliability, and recovery, not one product in isolation.
Platforms Design & engineeringThe languages below span the chronology of Mark's work. They are grouped by how the experience should be read — because honest classification is part of credibility.
Foundational & historical experience Long-term production experience Modern working technologies Specialized or project-basedMark has built complete systems across the stack — understanding how the pieces fit is the point, not any single language.
A working history across many business and development environments — listed as part of the story, not inflated into technical accomplishments.
A distinct thread runs from early three-dimensional graphics through modern game engines. This work connects directly to Mark's engagements with XOX Chicago, Bally Midway, BioWare, Sony Online Entertainment, and his independent game-server and launcher projects — described in The Playbook. No sole-authorship of famous titles is claimed.
Techniques Tools & platformsMark's internet work spans infrastructure, application design, databases, hosting, communications, security, and business integration — across the full evolution of web development, not only the visible page.
Operational judgment built from running real systems — not certifications on paper. (No specific certifications or compliance claims are made here.)
Technical breadth is only half the story. Mark can communicate with programmers, database administrators, infrastructure teams, vendors, managers, investors, and executives because he has done the work at each of those levels.
Reported scope across engagements: budgets from roughly ten thousand dollars up to about 12.5 million dollars; teams from roughly five people up to about 455; cost reductions reported in the range of about ten to sixty percent where applicable. (Exact figures per engagement are confirmed with Mark before use in a specific proposal.)
Current, active work — shown last on purpose. It is the most recent chapter of a long career, not its starting point.
See Mark's AI Systems for the applied work — a voice assistant, mobile robotics, and a supervised AI production team.
Early in the 1990s, Mark was called to a Chicago title company on a Saturday. Several floors of computers were dead — hundreds of machines per floor, an office full of people billing by the hour, and a business losing money by the minute. He took the two-hour train downtown, looked closely at the machines, and asked for the building manager. Together they went to the sub-basement, where Mark found the right breaker box and a single tripped breaker, and threw it. Every computer came back on.
He handed over a bill for ten thousand dollars — real money in the early nineties. It was refused on the spot: you didn't do anything. So he offered to itemize it.
That is the whole idea behind this practice. You are not paying for the hour. You are paying for the judgment that finds the one thing that matters — quickly — before it costs you far more.
Mark's value is not that he remembers old software. It is that he understands how modern systems were built, which old problems they solved, which old problems they recreated, and what an organization risks when it replaces knowledge with fashion.
A consultant who has only seen current technology can recommend what is popular. A consultant who has watched the industry evolve can explain what will survive.
The same technologies, sorted honestly by how Mark works with them today. Placement in “Current and active” reflects present work, not everything ever touched.
Used in Mark's present work.
Deep, sustained use over years.
Shipped real systems in earlier eras.
Evaluated and guided at the decision level.
If you are weighing a migration, a modernization, a due-diligence review, or an AI decision, that long view is available now.